Frog Sleep
Help people maintain a consistent sleep schedule

Overview
“Frog Sleep” is a personal wellness app designed for young people who struggle with falling asleep, especially those with irregular sleep schedules.
Challenge
How might I design an interactive digital product that helps young people who have difficulty falling asleep and motivates them to maintain a healthy and consistent sleep schedule?
Problem
Nowaday, Many young adults trouble with fall into sleep
Interviews revealed that users struggled to maintain a consistent bedtime because they stayed on their phones late at night and lacked motivation to build healthy sleep habits.
Empathy
My first step was identifying and working with survey and interview with students who have experience sleep tracking app, and identify their pain point.
Survey
User interviews and survey responses revealed that many sleep app users struggled to limit screen exposure before bedtime and maintain a consistent sleep routine. Participants reported that features such as bedtime reminders, relaxing music, and sleep stories were the most helpful for falling asleep faster and building better sleep habits.
Challenge met
Since this is an academic project, my professor asked us to include participants outside class. I had trouble finding interviewees, so my professor suggested using a Google Form and sharing it on school platforms or Reddit.
Why i make screens has animated avatar
I chose to use gamification because many young people find traditional sleep-tracking apps boring and difficult to maintain over time. By caring for a virtual frog that grows and thrives when users follow healthy sleep habits, the app creates a stronger emotional connection and provides positive reinforcement. This approach encourages users to return regularly and develop sustainable sleep routines in a fun and engaging way.
Navigating User Insights
I placed my interview findings in a persona, empathy and journey map.
In my persona I have created a visual representation of my target group. Name, personality, frustration, etc. To get a better idea of who I am making my design for and evaluate the pain points.
Based on Mary's need for motivation, I designed a playful onboarding experience and bedtime reminders.
Early sketches
I let my classmates and professor use it with phone, and they complete tasks easily, and gave me positive feedback.
Iteraction based on Feedback
I let my classmates and professor use it with phone, and they complete tasks easily, and gave me positive feedback.

